April 2021 (Week 5)

BnB

Dev:

Commander Rad

Tools:

Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS

Web:

twitter.com/GamesBreakfast

+ Doubling back into pathfinding, as it tends to get stuck randomly.
+ Shadows are as good as they're going to get for now
+ Turns out, the tool for combining normals maps, were fucked and I have to recombine all normal maps for all assets. This should be done by this weekend.
+ Fixed a ton of little bugs.
+ Added a tech structure, the weapons bunker
+ Refreshed the scaffolding for building structures.
- Moving closer to version 0.01 pre-alpha release, which has bare bones LAN multiplayer.
- This will likely happen after the path-finding hang ups are ironed out.
+ Here is the current music playlist for anyone that wants a listen:
+ playlist: soundcloud.com/user-255042164/sets/b-b-ost
- For those that would like to use the AGDG recap, its here: recap.agdg.io

Underspace

Dev:

Pastaspace Interactive

Tools:

Unity

Web:

underspace.pastaspaceinteractive.com

+ Squished some more lobsters.
+ Fixed issue where storage UI wouldn’t close properly.
+ Fixed issue where autosaves wouldn’t save properly.
+ Added advanced cutscene holograms to the second mission cutscene.
+ Created some new icons for the main campaign.
+ Fixed some save file issues including cockpits not loading and sounds playing when they shouldn’t.
+ Added the main quest characters to the main quest area, for reasons.
+ Fixed some differing icons for the second campaign mission.
+ Contacts now induce hostility based off their actual reaction, rather than their faction hatred.
+ Adjusted some dialogue to fit better.
+ Changed the order of some UI elements for better rendering.
+ Acquiring your first ship now shows the tutorial on it.
+ Added tutorials for the first and second campaign mission.
+ Redid Sparkplatform’s attacks to work and flow better with the concept of the missile and improved its effects
+ Fixed autopilot duplication issues.
+ Fixed issues with cargo being duplicated when added to a ship.
+ Fixed issue with player crashing into planets.
+ Fixed various issues with manual docking brought about by docking queues.
+ Fixed issue where default options settings were mixed up.
+ Fixed build rendering error issues.
+ Added a loading screen thing to the inter-system transfers.
+ Fixed issue with the starting cutscene fucking up.
+ Fixed some mislabeled tooltips.
+ Fixed issue where the tutorial wasn’t completing.
+ Players can no longer swap rooms when in a menu.
+ Fixed a bunch of save duplication and non-duplication errors.