The Telkari Descent

March 2017 (Week 5)

+ Slightly better name
+ Switched from GM to Godot
+ Custom cursor and locked the mouse inside the window
- Still learning the engine so there's nothing else to show

March 2017 (Week 4)

+ Played around with 3D models
+ Planning to remake it in Godot as a real-time strategy game
- Nothing done this week

March 2017 (Week 3)

+ Units have a "building" state before they are fully functional
+ Camera controls with zooming and panning
+ Multiplayer
+ Fog of war

March 2017 (Week 2)

+ Switched to 32x32 sprites
+ Delta timing
+ Nifty little animation system for custom animation speeds that are kept in sync with each other
+ Fixed a lot of bugs related to energy packets and made them SMARTER, they should be sentient by the time I finish this game
+ More cute little debug functions
- I really need a better game name

March 2017 (Week 1)

+ Lasers
+ Mirrors
+ Improved a bunch of engine stuff
- Broke storages
- DD13 demo most likely won't even have a win condition, I hope you enjoy playing with lasers

February 2017 (Week 4)

+ Transmission lines
+ Energy packets
+ A bunch of minor stuff I don't remember
+ MADE GRID LESS PAINFUL TO LOOK AT

February 2017 (Week 3)

+ Building UI
+ Building range limit
+ Turret rotation
+ Resource generation
+ Resource storage
+ Turrets need resources to fire
+ Collisions should work correctly in any situation now
+ Bunch of bug fixes
- Transmission lines don't do anything yet

February 2017 (Week 2)

+ Started project
+ Turn logic done
+ Movement, collision and damage scripts done
+ Turrets and projectiles
- Diagonal collisions are bugged in some situations