Bullet Hell Lane Shooter

May 2017 (Week 4)

+ Enemies can shoot you now
- I need to balance this game better in terms of difficulty
- I took most of last week off

May 2017 (Week 3)

+ The player can shoot things on the lanes
+ Changed the UI a bit so it doesn't get in the way of the playing field
+ Designed some new enemy types and obstacles
- Still need to build the systems that let the user play the game properly, spawning lanes and such at certain rounds.
- Modifier items need to work
- Wave based system that defines what's going on the playing field needs to be made
- Progress is slower than I would like

May 2017 (Week 2)

+ Started working on some UI
+ Some gameplay systems like health implemented
+ Game starts on it's own
- A lot of the systems are still a mess
- Although the game starts on it's own, as soon as I start adding more lanes to the field, it stops working properly
- Still need to build the system that generates specific patterns with specific objects based on the score/wave/etc.
- Still need to know what I'm gonna do for music and art.

May 2017 (Week 1)

+ Fixed my frame rate issues
+ Made some code that reduces spawning times at will
+ Coloured the objects on the lane so I can see them better
- Still trying to implement systems that define what objects spawn
- Thinking about game modifiers based on feedback I asked for last week
- Art assets and music need to get made at some point

April 2017 (Week 4)

+ Fixed movement problems with the player
+ Objects on lanes spawning in patterns
- Need to fix random frame drops
- Need to create the systems that defines what bullet pattern to use and when