November 2017 (Week 5)
+ GameOff jam is finally over, squeezed some work for that but not enough for my taste. It gave me a few ideas that I'll test as well on my main project.
+ Started looking into NavMesh since the movement with an orthogonal view is a bit weird right now and its really not the focus of the overworld stuff. This should simplify everything for the player and the NPCs as well. I guess I'll focus on having something playable for demo-day.