Within the Green

September 2017 (Week 2)

+ fixed player controller bug
+ worked on dialogue system
+ started on melee combat prototype
- procrastinated a lot

September 2017 (Week 1)

+ finished new revised npc portrait
+ finished new ground attack combo
+ made new level props
+ added second floor to the tavern
+ fixed pause menu highlighting bug
+ made a demo for demo day
- don't know how to approach transition animations

August 2017 (Week 5)

+ edited some sprites
+ finished new main character portrait
- uni assignments are due this week
- demon day is close

August 2017 (Week 4)

+ replaced melee attack animation 1
+ fiddled with magic attack animation
+ worked on char portraits
- procrastinated and uni assignments will slow progress over the next weeks

August 2017 (Week 2)

+ reworked player controls
+ fixed platform bug
+ finished reworked ground attack1
- could have done more if wasn't procrastinating

August 2017 (Week 1)

+ dialogue system updates
+ started changing melee combo sprites
- slow progress this week

July 2017 (Week 4)

+ made npc sprite
+ made character portrait for npc and updated mc character portrait
- character portraits still need more work

July 2017 (Week 3)

+ made art assets and new tile set
+ implemented a checkpoint system
- from player testing combat needs to be altered

July 2017 (Week 2)

+ finalized character sprite sheet
+ finished village houses especially the roofs
+ polished the dialogue system and UI controls
- still need internal house tile set
- still need to implement a checkpoint and healing system
- need villager npc assets