May 2018 (Week 1)
+ New demo in months
+ Brand new map
+ Reworked enemies and weapons
+ New logo, menu and effects
+ New demo in months
+ Brand new map
+ Reworked enemies and weapons
+ New logo, menu and effects
+ killer doors
+ slope semi-sliding
- missed previous recaps due project reorganization and time constrains
+ Made a working menu for the Demo Day
+ Added some level props
+ Changed underwater effect
+ Nail Gun is working as intended
+ Enemies spill blood on hit
+ Door opens for Player and Enemies
- Progress slowed down due personal reasons
+ Added wobbling effect for sprites
+ Swimming works fine
+ Camera kick when falling
+ Camera leaning working fine
+ Made awesome moving platforms
+ Gore particles
+ Moving door
+ Started using Hammer as level editor
- FPS controls still not good (why this so hard)
+ A week working on bitchy platforms
+ You can swim!
+ Remaking the entire first map for a new design
+ Spent a whole weekend on level editing code for Blender
+ New decent Input System
+ Time control system
+ New weapon
+ Remade the texture of this character
+ Made a time rewind system
+ Started texturing and programming this little fella
- AI logic with animations sucks sometimes
+ Retro shader effects
+ Baking lights
+ Creating discrete keyframes
+ Enemy behaviours
+ First recap
+ Bulding first map
+ Rebuliding project from previous prototype