Vinyl Hunger

May 2018, Week 1

+ New demo in months
+ Brand new map
+ Reworked enemies and weapons
+ New logo, menu and effects

March 2018, Week 4

+ killer doors
+ slope semi-sliding
- missed previous recaps due project reorganization and time constrains

December 2017, Week 4

+ Made a working menu for the Demo Day
+ Added some level props
+ Changed underwater effect

December 2017, Week 2

+ Nail Gun is working as intended
+ Enemies spill blood on hit
+ Door opens for Player and Enemies
- Progress slowed down due personal reasons

December 2017, Week 1

+ Added wobbling effect for sprites
+ Swimming works fine
+ Camera kick when falling
+ Camera leaning working fine

November 2017, Week 5

+ Made awesome moving platforms
+ Gore particles
+ Moving door
+ Started using Hammer as level editor
- FPS controls still not good (why this so hard)

November 2017, Week 3

+ Remaking the entire first map for a new design
+ Spent a whole weekend on level editing code for Blender
+ New decent Input System
+ Time control system
+ New weapon

November 2017, Week 1

+ Started texturing and programming this little fella
- AI logic with animations sucks sometimes

October 2017, Week 4

+ Retro shader effects
+ Baking lights
+ Creating discrete keyframes
+ Enemy behaviours