December 2017 (Week 4)

Project Alchemist

Dev:

ArAdev

Tools:

Godot, Krita , Paint.net

Web:

aradev.itch.io/project-alchemist

+ Added special properties to alchemy spawned objects that aren`t anchored to a solid surface.
+ Added an acid attack for the spider(the effect of the acid is a placeholder)
+ Added to the menu a display of the quantity of blood each part of the body has.
+ Now the probability of bleeding isn`t a hundred percent, instead it takes in consideration many factors
+ Now the attacks of the enemy suppress a quantity of blood to the player, and then the game checks the possibility of a continue state of bleeding
+ Added a music player to the game
- Still can`t fix the impalement position

Devil Engine

Dev:

shmoopdev

Tools:

GMS, photoshop, Aepsrite

Web:

shmoopdev.tumblr.com
twitter.com/protocultgames

+ Main menu replaced with fancy new plot background
+ Stage 5 being blocked out
+ Added a bunch of UI customization options (pic related)
+ Fixed chain deaths on respawn in certain circumstances
+ Even more stat tracking
+ Stage 3 music done

Dolmexica Infinite

Dev:

Dogma

Tools:

OpenGL, Emscripten, KallistiOS, C

Web:

twitter.com/CaptDreamcast

+ Finished and released The Golden Age in an exciting, breathtaking finale
+ Reworked the Dogma logo
+ Started working on announcement trailer for new "game"

Sim Loli

Dev:

Anon

Tools:

C++

+ Released some hotfixes for the demo to address many crashes
+ Optimized pathing/collisions via improving IntrusiveMultiList structure's iteration speed.

Deadrinds

Dev:

LoneBuckshot

Tools:

Unity

Web:

lonebuckshot.com

+ Added a Main Menu
+ Game can now be navigated with only the keyboard or gamepad
+ Added a new cutscene
+ More combat balancing
+ Added a tutorial level
+ Redesigned the tutorial demon
+ Adding lore pages where players can learn more about combat

Hack the F.B.I.

Dev:

@vestigialdev

Tools:

Unity

Web:

twitter.com/vestigialdev

+ Added a --jumphost for ssh client that lets you chain proxies together easily
+ Fixed bug with quicksaving after you'd replied in an IM
- Crashes on exit now