March 2018 (Week 5)
+ Replaced free movement with grid movement
- Probably going to need to replace a bunch of other stuff too since I forgot everything
+ Replaced free movement with grid movement
- Probably going to need to replace a bunch of other stuff too since I forgot everything
+ "Dimmer" attacks for more cinematic effects
+ Keyboard controls
- Keyboard controls suck
+ Design pass at decklist
+ Increased speed of combat in general
+ Simple spell modifier/upgrade effects
+ Very basic sound effects
- Became a wageslave, less time/energy for dev
+ New elliptical AOEs
+ New enemy types
+ Rough art for player and enemies
- Spellcards are all neglected
+ Broke environment into a fine grid
+ Overhaul of enemies with more varied behaviors
- Still in placeholder art hell
- Another fucking year older
+ Some more spellcard types
+ Some basic enemies
+ Deck/Hand formatting
+ Picking spellcards to use in battle
+ Basic movement
+ Basic attacks
+ Special attack framework for later tuning