December 2016 (Week 3)
+ Ice boss for hard mode is more or less completed
+ Finished 2 of the 4 fire mode moves
- Took forever to decide what the downward fire attack in the air should do
+ Ice boss for hard mode is more or less completed
+ Finished 2 of the 4 fire mode moves
- Took forever to decide what the downward fire attack in the air should do
+ Class work is over, can get back to dev
+ Added a ceiling to Ice boss's room, Icicles now spawn on it and get longer depending on the phase
+ Boss's Ice block move is now different every phase
+ The boss's right side moves are now fully functional with their phase differences as well
+ The boss's projectile attacks can now be blocked with the Ice block
- Probably need to completely scrap one of the left side moves
+ Mostly finished with fixing up the Ice boss's existing moves
+ Modified its color and some icons for improved readability
+ Added mouse support to the menus
+ Down Ice now causes a persistent AoE damage effect on its explosion location that lasts about 15 seconds
+ HP potion nerfs as they were too good
+ Improved the vertical warp function of the lightning weapon so now it makes more attempts to warp instead of immediately failing
+ Added Forward and Back Air Dashing; It is now slightly faster than ground dashing
+ Jump Kick's hitbox now comes out sooner; Horizontal speed also increased
- Trying to think of how the boss's last moves will function
+ Refactored main menu code
+ Replaced placeholder text for buttons with the actual keybind being used, switches between keyboard/gamepad controls depending on last thing pressed
+ Almost finished implementing new tutorials
+ The alt action of the lightning weapon is now a separate button
+ Some more sound effects
+ Started work on redoing tutorial completely
+ Quickslots now show what button to use to use them; switches between gamepad/keyboard icons depending on last button pressed
+ Started redoing dust effects for some reason
+ Bug fixes based on Demo Day reports
+ Added new sound effects
- They probably sound bad
+ Enabled holding down a direction in menus to speed up cursor
+ Added a timer in the top left for bosses
+ Boss adjustments
+ Some changes to the demo room in preparation for DD11
+ You can now move while shooting in the air with the lightning weapon
+ Bunch of boss work
+ Refactored HUD a bit; added quickslots to it
+ Implemented a new enemy tell
+ Aseprite makes drawing rectangles and other basic geometric shapes easier
- Probably won't finish boss fight before DD11 due to distractions
+ Enabled use of Auto-Revive item
+ Fixed the saving code for entering boss rooms
+ Started work on 3rd boss, hope to finish before DD11
- Didn't do much this week
- Need to modify the HUD a bit to fit new information
+ Lots of code refactoring in menus
- It was pretty bad
+ Added Menu Accept/Decline buttons
+ Enabled L/R stick support for movement/quickslots
+ Enabled using of items
+ Pause menu remembers the last menu you were on when you unpause