April 2020, Week 3

Made a really rough bone animation to get a feel for the workflow. The efficiency of it is really attractive, but more testing will be needed to determine if it's a good idea for the project

April 2020, Week 1

UI tweens can now be defined through the style sheet

Added some color and a little tent base thing

February 2020, Week 4

More UI tweaks, and a rudimentary targeting system

Entities are now properly culled and z-sorted on their y value. Added support for tweening of UI nodes, and fixed various bugs affecting alignment and clipping

February 2020, Week 3

+ basic ecs framework
+ ui with custom markup/styling format
+ damped sine wave camera shake

UI now supports corner radii and data listeners