April 2020 (Week 3)
Made a really rough bone animation to get a feel for the workflow. The efficiency of it is really attractive, but more testing will be needed to determine if it's a good idea for the project
Made a really rough bone animation to get a feel for the workflow. The efficiency of it is really attractive, but more testing will be needed to determine if it's a good idea for the project
UI tweens can now be defined through the style sheet
Added some color and a little tent base thing
More UI tweaks, and a rudimentary targeting system
Entities are now properly culled and z-sorted on their y value. Added support for tweening of UI nodes, and fixed various bugs affecting alignment and clipping
+ basic ecs framework
+ ui with custom markup/styling format
+ damped sine wave camera shake
UI now supports corner radii and data listeners