April 2020 (Week 1)

Mancala Stack

Dev:

Corbin

Tools:

unity

dragging blocks

mancala background. Now trying to decide if I sell this as is or flesh out the mechanics

Frostbite

Dev:

anon

Tools:

lua/love2d, photoshop

UI tweens can now be defined through the style sheet

Added some color and a little tent base thing

Underspace

Dev:

Pastaspace Interactive

Tools:

Unity

Web:

underspace.pastaspaceinteractive.com

+ Noncontextual colors on the dialogue UI no longer make it unusable.
+ The game now autosaves on stations.
+ Created system simulation and began work on multiplayer synchronization of such.
+ Star systems track relevant data for multiplayer now.
+ Added giant ice crystals to one of the star systems.
+ Added a spline follower thingy.
+ The planet in Eternral now blows the fuck up over and over again.
+ Worked on improving spacetrain logic to make them move less weird.
+ Began adding the religious archways and shit that the Ballden have.
+ Prettified the garage UI.
+ Fixed an issue when buying or selling (but not trading in) ships.
+ Nerfed starting ship and weapons to encourage you to buy a better one, you cheap fucking hack.
+ Using an item that has no ammo won’t play the sound when activated.
+ Players can now cancel active missions.
+ Fixed issue where trying to change your ship’s name would fuck up the UI.
+ Prices on stations can no longer divide by zero.
+ Redid some of the main multiplayer menu a bit.
+ Ship icons now have proper hardpoint cameras set.
+ Jumpholes in the navmap have new icons.
+ Added a navigational grid to the navmap, so you can tell people where you mom lives.
+ Began working on dialogue requirements (IE don’t show dialogue choices if you don’t meet the requirement).