April 2019 (Week 1)

The Mysterious Cat Tower

Dev:

Blue Fairy

Tools:

Godot

Web:

twitter.com/bluecoffairy

made things less snappy, fixed a few things, removed nodeving

battles now start

battles are now winnable, also implemented blocking and made a rewards screen

rewards implemented, battles now end and go back to the overworld, enemy encounters die, penis got lost in the process

Underspace

Dev:

Pastaspace Interactive

Tools:

Unity

Web:

underspace.pastaspaceinteractive.com

+ Fields in multiplayer now actively track npcs rather than receiving changes
+ More work done on fleeing AI, which will try and get away from the battle if things are going bad
+ Created universal encounter rules. Right now these are just restrictions on how many types of a single encounter template can spawn in a field
+ Fully implemented raiding AI for pirates and stuff
+ Removed a rather useless effect that was causing framedrops
+ Started adding content for the live demo at the end of the month
+ Jumping into a system sets its graphical effects sooner
+ Redid some graphics on jumpgates and lanelines to glow more how I wanted them to
+ Added space windmills
+ Added some initial battleship models
+ Working on an event system for rare cases
+ Added an “important” flag for solars, which makes them automatically show up in contacts regardless of their status. Mostly used for quests.