March 2020, Week 1

Hack the F.B.I.

Dev:

@vestigialdev

Tools:

Unity

Web:

twitter.com/vestigialdev

+ Found out TypeManager has an Editor-only function for adding types after Initialize() has been called (TypeDependencyCache was causing problem)
+ Found a bug in the mod asset that got solved pretty quick
- Found out how [GenerateAuthoringComponent] works and why it isn't working for mod code, same with Lambda job generation code
+ Got SystemBase, IJobs and Components working in loaded mod code, just no codegen

Underspace

Dev:

Pastaspace Interactive

Tools:

Unity

Web:

underspace.pastaspaceinteractive.com

+ Players can now explode and show damage in multiplayer.
+ More things synchronize in multiplayer, including respawning and player leaving states.
+ Added signage for space billboards and textured them properly.
+ Improved placing logic for the auto-placer.
+ Fixed some issues with the grid optimizer and added some better options for the mesh combiner.
+ Began detailing the demo/Vauldric systems.
+ Cleaned up and redid some demo skyboxes.
+ Spectral mining ships will only attack the player if they’re flying a pirate ship.
+ Fixed some fields interfering with raycasts.
+ Added tech to disable or enable objects depending on whether or not they’re singleplayer or multiplayer.
+ Can no-longer double-close a comm UI.
+ Long-range indicators no longer produce errors.
+ Comms windows can open on the station properly now.
+ Updated music and graphics for the “Between Spaces” quest and Vauldwin space.
+ Added advertisements and billboards for Vauldwin space.