March 2020 (Week 3)

Underspace

Dev:

Pastaspace Interactive

Tools:

Unity

Web:

underspace.pastaspaceinteractive.com

+ Adjusted killzone, size, and general composition of Deadforest to match new things.
+ Added a hanging tree.
+ Added mobile blackholes to the Tierra system.
+ Allowed for blackholes and other types to randomly warp the player, rather than set warp the player.
+ Added a particle system pausing system, for frozen-time bits.
+ Began adding powerlines to Macrovari space.
+ Adjusted some coloring in nebula.
+ Fixed issues where some ship visuals weren’t hooked up properly.
+ Fixed some miscategorized equipment.
+ Redid some backgrounds and adjusted some sun portions.
+ Fixed some mislabelled lanelines and nebula sizes.
+ Lanelines now have their own icons.
+ Manual docking now has color-codes for when you’re in range of stuff.
- Odd behavior with some docking distances not being accurate when in manual docking mode.
+ Selecting something now briefly shows the services it offers, if any.
+ Optimized solar lens flares a bit.
+ Added some more optimization systems for culling linked objects.
+ Macrovari systems now have powerlines.
+ Added Scraphenge.
+ Adjusted tons of suns and coloring in systems to better fit things.
+ You can now kill or be killed by God.
+ Fixed up Vauldwin fighter models slightly.

Catgirl Pool Party

Dev:

Hik

Tools:

Godot, paint

Web:

hik.itch.io/catgirl-pool-party

+ Waterstream more constant (was a dotted line)
+ Fixed tip sign messages to disappear when left
+ Waterstream runs down when button held
+ Action button pumps to up waterstream pressure
+ Catgirl moves a bit slower
+ Fixed the camera to less follow when jump/turn
+ Catgirl can make smaller jumps
+ Can shoot targets to activate stuff
+ Side door/movable block moving when triggered
+ Exit signs and off screen exiting
+ Keep showing working inventory between scenes