June 2020 (Week 3)

yatpig

Dev:

yatpig_dev

Tools:

gamemaker, monster zero ultra

Web:

twitter.com/yatpig_dev

+ fixed start menu bgm cutting off
+ fixed bgm music overlapping when switching rooms too fast
+ more sfx
+ current build tested by friend for bugs
+ new characters

BnB

Dev:

Commander Rad

Tools:

Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS

Web:

twitter.com/GamesBreakfast

+ Finally back to work. Done moving me and my family to another apartment.
+ Coder never ceased work but I shifted him to working on Flow Field pathing a while back, which required minimum input from me.
- Flow field pathing is turning out to be quite hard to square with our complicated vehicle movement system. Other than that, it works.
+ Shooting stuff is now functional, I spent most of the week trying to get my side of things back in order.
+ Next week is tweaking the stats. You can see here that all the units except for the apc are moving away. This is because they're trying to move to their minimum firing range, which is currently set to something like 300 meters away.
+ Will start firing up the rendering pipeline again and render out all these vehicles wrecks so that they can be visually destroyed.
+ Here is the current music for anyone that wants a listen:
+ menu track: soundcloud.com/user-255042164/bb-main-menu-theme
+ chill track: soundcloud.com/user-255042164/bb-chill-theme
+ tension track: soundcloud.com/user-255042164/bb-tense-theme
+ editor track: soundcloud.com/user-255042164/bb-map-editor-theme
+ battle track: soundcloud.com/user-255042164/bb-battle-theme
+ Here are the first trio of faction waifus: imgur.com/gallery/qyk76M8

Underspace

Dev:

Pastaspace Interactive

Tools:

Unity

Web:

underspace.pastaspaceinteractive.com

+ Began modeling out campaign ships.
+ Worked on tech for sacrificial altars and garbage grinders.
+ Added models for the space altars and garbage grinders.
+ Adjusted lighting and coloring in a few systems.
+ Fixed up the UV issues on some of the molten asteroid meshes.
+ Added some more archway variants and some more space ruins.