July 2020 (Week 4)

BnB

Dev:

Commander Rad

Tools:

Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS

Web:

twitter.com/GamesBreakfast

+ Added the ability to change the tile brush size
+ Can now name maps when you save
+ Added a supply pile that diminishes visually when you collect it
+ Rejidded the save system to be better able to save asset states
+ Here is the current music for anyone that wants a listen:
+ menu track: soundcloud.com/user-255042164/bb-main-menu-theme
+ chill track: soundcloud.com/user-255042164/bb-chill-theme
+ tension track: soundcloud.com/user-255042164/bb-tense-theme
+ editor track: soundcloud.com/user-255042164/bb-map-editor-theme
+ battle track: soundcloud.com/user-255042164/bb-battle-theme
+ Here are the first trio of faction secretaries here: imgur.com/gallery/qyk76M8

+ Display for if a unit that has begun aiming in the dev mode
+ Transformations work, but not with the animation for some reason
- Here's the transformation antimation replacing the forward movement anim set
+ Added a supply pile that diminishes visually when you collect it
+ Here is the current music for anyone that wants a listen:
+ menu track: soundcloud.com/user-255042164/bb-main-menu-theme
+ chill track: soundcloud.com/user-255042164/bb-chill-theme
+ tension track: soundcloud.com/user-255042164/bb-tense-theme
+ editor track: soundcloud.com/user-255042164/bb-map-editor-theme
+ battle track: soundcloud.com/user-255042164/bb-battle-theme
+ Here are the first trio of faction secretaries here: imgur.com/gallery/qyk76M8

Underspace

Dev:

Pastaspace Interactive

Tools:

Unity

Web:

underspace.pastaspaceinteractive.com

+ Added more requirements for dialogue and items.
+ Worked on intermediary systems for campaign controls.
+ Fixed some rendering issues on the subtitle background.
+ Added ambient battleships to relevant systems.
+ Fixed some character scaling issues.
+ Battleships now actively patrol system thanks to me adding patrol points for them.
+ Redid some models for the Veilers a bit.
+ Added proper atmospheric shaders to planets.
+ Adjusted brightness on some station materials.
+ Wrecked larger, transport-tier ships.
+ Began work on dumb pretentious Macrovari art sculptures.