July 2020 (Week 5)

BnB

Dev:

Commander Rad

Tools:

Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS

Web:

twitter.com/GamesBreakfast

+ New weapon type added, shell, which you can see here used for the artillery
+ Static assets, which is what the deployed artillery is, can now aim.
- Obviously there's some fun problems with the artillery, we'll fix it next week
+ Fixed some minor bugs, still more to go.
+ Here is the current music for anyone that wants a listen:
+ menu track: soundcloud.com/user-255042164/bb-main-menu-theme
+ chill track: soundcloud.com/user-255042164/bb-chill-theme
+ tension track: soundcloud.com/user-255042164/bb-tense-theme
+ editor track: soundcloud.com/user-255042164/bb-map-editor-theme
+ battle track: soundcloud.com/user-255042164/bb-battle-theme
+ Here are the first trio of faction secretaries here: imgur.com/gallery/qyk76M8

+ Mainly bug fixes right now
+ Fixed a problem with a single frame in the template. Needed to reoutput all vehicle assets
+ Added a new observer vehicle
- This week coder is back on duty
+ Here is the current music for anyone that wants a listen:
+ menu track: soundcloud.com/user-255042164/bb-main-menu-theme
+ chill track: soundcloud.com/user-255042164/bb-chill-theme
+ tension track: soundcloud.com/user-255042164/bb-tense-theme
+ editor track: soundcloud.com/user-255042164/bb-map-editor-theme
+ battle track: soundcloud.com/user-255042164/bb-battle-theme
+ Here are the first trio of faction secretaries here: imgur.com/gallery/qyk76M8

C-Dogs SDL

Dev:

anon

Tools:

C, SDL2, Blender, Gimp, Audacity

Web:

cxong.github.io/cdogs-sdl

Add hazmat suit character
Disable weapons menu if there are none to select
Fix start of game sound fx spam from spawning initial items/players
Add NPC alert voices

Underspace

Dev:

Pastaspace Interactive

Tools:

Unity

Web:

underspace.pastaspaceinteractive.com

+ Exit points now synchronized in multiplayer.
+ Multiplayer server now properly tracks locational and factional data.
+ Modified timeline event system to be able to take audioclips, prefabs, and vectors and take multiple arguments.
+ Added more cinematic controls and added a basic cinematic test.
+ Fixed some atmospheric issues in the Vauldwin systems.
+ Added and worked on models for campaign ships.
+ Added Ijuni lobster models.
+ Added some main campaign enemies and factions.
+ Added some new effects for main campaign ships.
+ Added the Uncleship.
+ Added an in-game radio.
+ Began work on inventory indicators, currently working for inventory.
+ Fixed issue where initial contacts would display a range of 0m.
+ Updated game version slightly to help with some issues.
+ Fixed rare bug when spawning NPCs that’d prevent stuff.
+ Wrote a bunch of scripts out for quest and the campaign.
+ Battleship trails no longer trail behind things.
+ Added an ancient wrecked whaling ship.
+ Cockpits can now have specific sections enabled or disabled on them.
+ Readjusted faction thresholds to allow for factions that will attack or defend themselves, but won’t affect reputation mechanics if assisting/hindering.
+ Recoded engine trails to work with the new Unity version, making them more efficient.