August 2020 (Week 4)

Untitled Raccoon Game

Dev:

SDC

Tools:

C, SDL, GIMP, modplug

+ Started the project
+ Began writing a simple renderer

BnB

Dev:

Commander Rad

Tools:

Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS

Web:

twitter.com/GamesBreakfast

+ Figured out a way to make height maps
+ With height maps, we can now explore a method to do in-game lighting and shading.
- Probably need to work on this for the next two weeks
- Once this is done, I will need to rerender everything, but I won't need to render out shadows anymore.
+ Here is the current music for anyone that wants a listen:
+ menu track: soundcloud.com/user-255042164/bb-main-menu-theme
+ chill track: soundcloud.com/user-255042164/bb-chill-theme
+ tension track: soundcloud.com/user-255042164/bb-tense-theme
+ editor track: soundcloud.com/user-255042164/bb-map-editor-theme
+ battle track: soundcloud.com/user-255042164/bb-battle-theme

+ Improved height map fidelity
+ Made two height maps, one with a fidelity of a cm, the other with a fidelity of 1m
+ Basic depth is now in-game
+ Probably need to make roughness, metalness maps as well.
+ This whole process is gonna take a while, but hopefully it will yield some great lighting and decent shadows.
+ Here is the current music for anyone that wants a listen:
+ menu track: soundcloud.com/user-255042164/bb-main-menu-theme
+ chill track: soundcloud.com/user-255042164/bb-chill-theme
+ tension track: soundcloud.com/user-255042164/bb-tense-theme
+ editor track: soundcloud.com/user-255042164/bb-map-editor-theme
+ battle track: soundcloud.com/user-255042164/bb-battle-theme

Underspace

Dev:

Pastaspace Interactive

Tools:

Unity

Web:

underspace.pastaspaceinteractive.com

+ Added additional smuggler piracy encounters to pirate bases.
+ Began fixing issues where pirate bases would spawn far fewer ships than expected.
+ Created “guard” encounters for pirates to let them spawn stuff around their base.
+ NPCs now ask to dock on stations and get replies similar to those of the player.
+ Created some new space structures vignettes.
+ Added some new asteroid vignettes.
+ Fixed some graphical issues in nebulas.
+ Made engine trails brighter on ships.
+ Manual docking is now allowed on stations.
+ Fixed issue where manual docking would require a double-dock.
+ Manual docking can now obey queuelines.
+ Manual docking now displays when the player is in range of a dock.
+ Started working on the initial opening campaign cutscene.
+ Added some more basic camera controls to the cutscene controller.
+ Added a bunch of stuff to deal with sudden shifts in nebula cameras.
+ Cleaned up and worked with cinematic controls some more, mostly to support the opening cutscene.