October 2020 (Week 1)

Underspace

Dev:

Pastaspace Interactive

Tools:

Unity

Web:

underspace.pastaspaceinteractive.com

+ Fixed up loadouts in preparation for the demo.
+ Fixed issue where old tutorial stuff wasn’t working right.
+ Changed around some graphics on the navmap to make them more performant and less in the way.
+ Fixed up smoke on larger ships.
+ Began sealing up and reworking stuff in preparation for the demo.
+ Sadly removed the Todds.
+ NPC characters can now process movement states.
+ Switching in and out of cockpit mode no longer produces some brief camera errors.
+ Finished up the opening cutscene stuff, and hooked it up to the main game properly.
+ Fixed issue where cutscenes would prevent the ship’s camera from functioning properly.
+ Games can now properly be saved and tutorials can be properly loaded into.
+ Began working on placeholder voice files.
+ Fixed issue where temporal guns were backwards.
+ Loading save games no longer shows updates on the UI when the player is reset.
+ Mining drones now properly scan for boxes without throwing exceptions.
+ Fixed issue where hostile NPCs would have non-hostile squadmates.
+ Fixed issue where detected solars wouldn’t properly clear and wouldn’t properly detect.
+ Added a trigger volume activator for processing scripts during things and stuff.
+ Fixed several bugs for quests.
+ Respawning now replaced with reloading.
+ Increased quest payouts and rewards.
+ Replaced voice lines.
+ Rigid’d out rigidbodies on stations.
+ Rebalanced some AI stuff a bit to make early-game fights easier.
+ Fixed issue where mines would display pickup messages.
+ Tweaked projectile visuals here and there.
+ Rebalanced some gun visuals and such.
+ Fixed some docking errors on jumppoints.
+ Redid visuals on some bosses.
+ Redid visuals on some inventory icons.
+ Godmode no longer makes you use energy for guns or ammo for missiles.

BnB

Dev:

Commander Rad

Tools:

Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS

Web:

twitter.com/GamesBreakfast

+ html-based stat editor can now edit the three overall entity csv sheets as well as the per-asset .lua files.
+ All stats that I had to add to a sheet or code previously by hand can now be done in the editor.
- As per usual, the thing blows up just as I'm about to give it a try, so here's a screenshot of the sprites for the temp war factory as well as the editor itself.
- I wish things were more visual, but they aren't. This should improve soon, a new asset creation phaes will begin shortly.
- Two more music tracks almost done
+ Here is the current music playlist for anyone that wants a listen:
+ playlist: soundcloud.com/user-255042164/sets/b-b-ost