+ Fixed some issues in the campaign scripting system to allow for some stuff.
+ Added low level variants of weaponry and tweaked low level AI to be EVEN EASIER. YOU HAVE NO EXCUSE NOT TO GIT GUD.
+ Removed some jokey meshes to prep for finalization aspects.
+ Lowered volume on scanning system.
+ Created override system for loot drops, mostly used in the campaign to allow for randomly spawned ships to specifically spawn higher level drops.
+ Fighter squadron spawns can now be overridden.
+ Cache and webbing now report their healing amounts in the description.
+ Inventory now has better descriptions on hardpoints, and shows when weapons are equipped.
+ Added the ability for station activators to open up job boards, the repair UI, news UI, etc.
+ Created models for interacting with job boards, repair stuff, etc.
+ Station docking cameras now can have chances attached to them for variable camera angles.
+ Fading plane now timescale independent.
+ Campaign state can now control whether or not ambient normal ships spawn.
+ Did more tweaking and switching about of the manual docking system to better prevent endless spinouts. This is take 20 and I’m losing my fucking mind.
+ Messages in the HUD now forcibly clear on scene transition.
+ Fixed issue where unfinished gunboats wouldn’t explode.
+ Animations for Ast now implemented.
+ Station UI rooms now highlighted.
+ Manual docking now shows you the proper thing to go to.
+ Filled out regional items and began work on storm system redesign.