March 2021 (Week 1)

C-Dogs SDL

Dev:

anon

Tools:

C, SDL2, Blender, Gimp, Audacity

Web:

cxong.github.io/cdogs-sdl

Update missions to use new map generator
Add custom footstep sounds, bone rattle for skeleton character
Fix missing hitsounds
Remove friendly fire on AOE weapon used in cramped levels
Add option to place doors randomly along wall

Underspace

Dev:

Pastaspace Interactive

Tools:

Unity

Web:

underspace.pastaspaceinteractive.com

+ Player launched cargo can’t proc events.
+ Began work on the Haywire Hulk boss, both models and scripting.
+ Redid the graphics a bit in the haywire system.
+ Fixed issue where lanelines would be added to the longrange solar detections.
+ Added tech that allows bosses to be affected through dialogue.
+ Worked on the Hellmouth Prince boss.
+ Explosions can now be perfectly vertical, for rays of heaven style attacks.
+ Boss UI cleaned up a bit for different situations.
+ Fixed some scaling and missing exterior meshes in the Rhetus regions.

Forbidden Arms

Dev:

ViperV

Tools:

Godot

Web:

twitter.com/vipervgames

+ Almost done with the basic port from flash
+ Still lots of placeholders, but progressing well
+ All Ougi Level 1 moves are in
+ Combo / Kill / Streak counters are in
+ Basic GUI working

BnB

Dev:

Commander Rad

Tools:

Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS

Web:

twitter.com/GamesBreakfast

+ Starting to add various functions to complete a full game loop.
+ There is a game loop now. When you load a proper map with 2 spawn points, your builder units properly spawn with correct colors and team settings (vid)
- If you build some units, and head on over there to kill their builder, you win. No enemy A.I. yet (vid).
+ Contune to add multiplayer infrastructure.
- This will likely also take multiple weeks.
+ Need to fill out an entire factions' worth of units.
+ Here is the current music playlist for anyone that wants a listen:
+ playlist: soundcloud.com/user-255042164/sets/b-b-ost
- For those that would like to use the AGDG recap, its here: recap.agdg.io