March 2021 (Week 2)

C-Dogs SDL

Dev:

anon

Tools:

C, SDL2, Blender, Gimp, Audacity

Web:

cxong.github.io/cdogs-sdl

Dog character
Remove dead end corridors in BSP map generator
Fix menu switching when mouse not moving
Fix crash when mouse over disabled menu item

Underspace

Dev:

Pastaspace Interactive

Tools:

Unity

Web:

underspace.pastaspaceinteractive.com

+ Fixed issue where storms wouldn’t get deleted and cleaned up properly.
+ Began wrecking campaign ships.
+ Created a thing to decompile skyboxes for modification.
+ Changed the contrast on some skyboxes.
+ Added some additional events for in-progress events, such as cargo acquisition and freshly killed solars.
+ Did stuff with Macrovari art sculptures, including improvements to the base model, among other things.
+ Added headlight effect scripts, stuff that can activate effects if the player shines their light on it.
+ Worked a bit on combining meshes in Ballden regions for optimization.

Forbidden Arms

Dev:

ViperV

Tools:

Godot

Web:

twitter.com/vipervgames

+ Godot plus Anime = this game?
+ Battle System is 95% done! Demo out this month.
+ Hit effects are in.
+ Music and Soundfx are in!
+ Mechanics/Tutorial is done!
+ Pause and options are done!
+ Basically crunched myself finishing most of the UI because i hate doing those.
+ Can export on html5 with no fps drops...
- ...but their chosen (frame work?) stutters audio so bad, i can't deploy it there yet.

BnB

Dev:

Commander Rad

Tools:

Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS

Web:

twitter.com/GamesBreakfast

+ Basic game loop is in
+ Contune to add multiplayer infrastructure.
- This will likely also take multiple weeks.
- Basic key-stroke syncing has been achieved.
+ Need to fill out an entire factions' worth of units.
+ Here is the current music playlist for anyone that wants a listen:
+ playlist: soundcloud.com/user-255042164/sets/b-b-ost
- For those that would like to use the AGDG recap, its here: recap.agdg.io