Autumn's Gesture

April 2017 (Week 2)

+ added a lightning whip for grabbing walls
+ added one way platforms
+ started blocking in design for early levels

January 2017 (Week 3)

+ added a new map
+ 2 new enemies
- particles are making me cry a little bit. like cutting open an onion

January 2017 (Week 2)

+ Juiced up down stab
+ Added fireball spell
+ Laid the groundwork for an enemy state machine
+ Added some props and an early game battle stage

January 2017 (Week 1)

+ Added basic enemy
+ Added basic stab attack and enemy damage
+ Added targeting system, though it needs refinement
- Animations and lighting need work

December 2016 (Week 5)

+ added basic animations, a shader, and a place holder weapon
- animations don’t really convey the rambunctious and flamboyant nature I’m going for but they will do for now