April 2017 (Week 2)
+ added a lightning whip for grabbing walls
+ added one way platforms
+ started blocking in design for early levels
+ added a lightning whip for grabbing walls
+ added one way platforms
+ started blocking in design for early levels
+ added thunder state for sword
+ added thunderbolt spell
+ finished fire spells
+ made a modular cave system
+ made a sword model
+ made a fire effect for it
+ redid some animations
+ an entire week of movement/AI code
+ added a new map
+ 2 new enemies
- particles are making me cry a little bit. like cutting open an onion
+ Juiced up down stab
+ Added fireball spell
+ Laid the groundwork for an enemy state machine
+ Added some props and an early game battle stage
+ Added basic enemy
+ Added basic stab attack and enemy damage
+ Added targeting system, though it needs refinement
- Animations and lighting need work
+ added basic animations, a shader, and a place holder weapon
- animations don’t really convey the rambunctious and flamboyant nature I’m going for but they will do for now