Crystal Chrysalis

December 2016 (Week 1)

+ Blocked more of the first area of game
+ Got dialog system working
+ Make selectable magic
+ Fixed bugs

November 2016 (Week 4)

+ Character swap menu
+ Cost to character swap 'mechanic'
+ 1 main character model
+ 2 robot models
+ HUD improvements
- No level design recently
- No easy way to deal with magic, need to rework again

November 2016 (Week 3)

+ Blocked/Designed first area of game
+ Adding stats and new magic
+ Loot screen for after encounters
+ Fixed bugs

November 2016 (Week 2)

+ Transitions for entering enemy encounter
+ Effects on enemy spawn, hit, die
+ Fix many bugs

November 2016 (Week 1)

+ More stuff added to dungeon
+ Animate an enemy
+ Texture and modeled first area of overworld map
+ Fix many bugs

October 2016 (Week 4)

+ Add rough model for enemy
+ Trigger events based on parameters
+ Level Design
+ Fix weapon models + textures slightly
- Everything needs to be re-textured and models fixed

October 2016 (Week 3)

+ Add random items to level
+ Rework character models + textures
+ Texture level, adding events to level
+ Add overworld geometry and tilesets

October 2016 (Week 2)

+ Decided on a style of overworld map
+ Blocked 1/2 of a continent for overworld map
+ Fixed more AI bugs