June 2018 (Week 2)
- More story
- More story
- Story line, sketching some scenes
- Drawing practice
+ Little bit of drawing practice
+ Drawing some character concepts before sculpting ( practice for Witch Aces )
- Sculpting a character because why not
- None
- None
- None
+ Using polygon mask + samples from real world to make fantasy world map, no more hand modified meshes
- None
- None
+ Minor progress on city scene
- Nothing
- LITERALLY NOTHING
+ More work on city scene
+ Smoke stack scene
+ Working on city scene
+ Control room area
+ Beginning scene for opening cinematic
+ Add VR to game
+ Grabbing enemies turns them from 2D to 3D
+ Fire + grip weapon
+ Some environment models
+ Reworked some models
+ Added another character
+ Some basic lua script support for dialog
+ Moving stuff from Unity and simplifying
- Moving to UE4 for learning purposes ... also behavior trees, materials.
+ Animations for spider + elf gal
+ Add strafing and leaping enemies
+ Add gun animations
+ Simplify HUD
+ Texture spider gal
+ Texture sword and gun
+ Working on Kairo the original G, no regrets was good practice
- On hold until Kairo The Gryphon is finished
- Dropping from DD12
- Party based FPS is not working, too much going on, if work resumes will try Valkyria Chronicles style turn based combat next
+ fixed models
+ redesign spider character
+ More room textures
+ Simplified combat + UI
+ Lunging animation when enemies attack
- Scale down game and mechanics