Relic Guard

May 2018 (Week 1)

+ Rebuilding the controls and camera so they aren't just working but also function the way I desire them to
+ More planning work to maintain relevance of content all game, but still having that RPG leveling progress in some form
- Time to dev is scarce if any this week
- Procrastinating making basic menus
- Need to into audio

April 2018 (Week 4)

+ Trade Show has basically ended
+ Will be tweaking trade show build for a demo eventually here
+ Now that the pressure to get a Trade Show build ready is past I can now focus on actually making the game
- Various software licenses will expire soon
- Have to learn my way around Blender in the meantime

April 2018 (Week 3)

+ Trade Show thing happened, positive reactions
+ Kickstarter launched
+ kck.st/2HPUMT0
+ Began road work on concept designs for going forward
- another trade show thing day
- that realization of how much I'll need to redo because of rushing to meet deadlines

April 2018 (Week 2)

+ Wandering AI
+ Enemy spawners
+ UI design started
+ Animations setup, sorta
- Trade Show

April 2018 (Week 1)

+ Tweaked how attacking and movement work together so it's not just a spam fest
+ Work started on respawning enemies to refill the maps over time
+ Mob Drops, sorta
+ Bunch of background stuff for future content
- Less than 1 week for Trade Show demo
- Need to learn how to make a GUI that isn't just basic text
- Also menus
- I'm still stupid

March 2018 (Week 5)

+ Trade Show Demo level more or less pieced together
+ Sheep Statue
+ Fixed a big issue with Ellie's model and redid a bunch of her animations
- Forgot how to into animations in Unity and have to watch some tutorials
- I'm stupid

March 2018 (Week 4)

+ More Animation and Rigging stuff
+ Some Basic Mob/Enemy AI working with Neutral, Passive, Hostile, and the general works
+ Rediscovered I programmed my camera to be able to free look at some point and completely forgot.
- Two weeks to get a tech demo ready of what I have so far to export it for a trade show
- Have to learn how to Unity UI
- Was hoping to have game logo done this weekend, how foolish of me
- Still haven't textured trees

March 2018 (Week 3)

+ Basic Rigging for some Mobs
+ XP Candy joins the first two food collectibles
+ Mob AI started, sorta
- It's already been a week
- Still need to texture a bunch of stuff I never got around too

March 2018 (Week 2)

+ Good Boy
+ XP and Leveling system
+ Actually started commenting my code for once
- Some hiccups with animating
- LET'S SING THE PROCRASTINATION SONG! PROCRASTINATION~

March 2018 (Week 1)

+ Health, Energy, and XP items made
+ Slime Monster
+ Finished Ellie's Sword
- Modeled a shit load of assets and never textured them

February 2018 (Week 4)

+ Sword modeled with some rough textures done
+ Made a list of shit I need to make and do
- You're still here? It's over. Go home. Go!

February 2018 (Week 3)

+ Animating has begun
+ fixed an issue with the player camera
+ plenty of backend code improvements
- placeholder sword
- Have about a month to rush as much production as possible for a local trade show

February 2018 (Week 2)

+ Beetle joins the crew
+ Terrain and level design started
+ Main Character Ellie rigged and weighted for animation
+ Various concepts done for future progress
+ Settled on a shader for the time being
- Jiggle Physics for hair didn't go as intended, alternate means must be found
- Place holder textures, place holder textures everywhere