August 2018 (Week 3)
+ Grassy tutorial stage is shaping up nicely
+ Started working on castle stage
+ Messing around with cool puzzles and platforming elements
- Still ignoring the dev aspects I'm bad at
+ Grassy tutorial stage is shaping up nicely
+ Started working on castle stage
+ Messing around with cool puzzles and platforming elements
- Still ignoring the dev aspects I'm bad at
+ Fucking around with particles
+ More level design suffering
- Same as CatLab
+ Added music
+ Added some collectibles
- Struggling to make good animations
+ Created UI
+ Got another model from Square
+ Pause menu
+ Did some optimizing
+ Early textures
+ Made a first zone
+ Added two enemies with AI
- Suffering from heat and terrible life choices
+ Started the project
+ Movement feels good
+ Moving platforms
+ Attacking
+ Got a character model from Square
- This might've been a bad idea