BattleShrimp

June 2020 (Week 1)

+ More sensible server architecture
+ Team deathmatch mode
+ Map rotation
+ avant garde art style

May 2020 (Week 3)

+ balance changes
+ control scheme options
+ health and damage boost pickups
+ spawn timer

+ made defense more useful since everyone complained about dying too quickly. everyone now complaining shrimp are too tanky
+ bug fixes and server stability

May 2020 (Week 2)

+ fixed a bunch of server bugs and (most of) the random segfaults
+ stress tested server on /v/
+ multiple concurrent game support
+ minimap
+ chat box
- a furry made a battleshrimp subreddit