September 2020 (Week 4)

Alien Combat Training Simulator

Dev:

DanDev

Tools:

Unity

Web:

dsilvert.itch.io/alien-combat-training-simulator

+ Added a touch input system which determines the input vector based on the currently touched location and a "root", which drifts towards your finger over time
+ Added 3 methods for determining the root location
+ Added 2 methods for root drifting
- Plan to user test between the 6 combinations
- Bug: touch isn't recognized for ~1 second

+ Cleaned up textures on the guy

BnB

Dev:

Commander Rad

Tools:

Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS

Web:

twitter.com/GamesBreakfast

+ Data entry system is in, but still needs a week or two to be fully functional.
+ Here's some infantry portraits. This is to give each infantry their own look and name.
- Hopefully this will make the units feel less faceless.
- Currently only simple experience gaining mechanics are in, but there will be more in future.
- Two more music tracks almost done
+ Here is the current music playlist for anyone that wants a listen:
+ playlist: soundcloud.com/user-255042164/sets/b-b-ost

Underspace

Dev:

Pastaspace Interactive

Tools:

Unity

Web:

underspace.pastaspaceinteractive.com

+ Changed the logic of how crafting recipes work in order to make setting up hidden recipes more accessible.
+ Fixed issue where ships despawning would cause them to still spawn their debris stuff.
+ Replaced some outdated models on stations with their proper versions.
+ Added equipment tiers to all equipment to the game.
+ Created broken variants of all equipment in game and added it to demo wrecks.
+ Began experimenting with some better loading.
+ Large ship tracking spheres now properly shaped.
+ Added hazard buoys around certain areas.
+ Fixed issue with billboards not showing their ads or transferring between things.
+ Wingmen won’t try to talk over their lead ship.
+ Legendary ships now have a greater chance to spawn during missions.
+ Fixed some issues with lighting in stations and added some new ambient sounds.
+ Worked on some new models for gatebuilder dronics.
+ Worked on new models for party members.
+ Began replacing placeholder models with proper ones.
+ Replaced wrecked ships in the demo systems with proper wrecked models.
+ Began making new models.
+ Worked on cutscene stuff and controls.
+ Quest dialogue can now proc specific activators.
+ Created activators for playing cutscenes, for stuff.
+ Comm dialogue can now specify body parts to apply and will only override conversations if the conversation was meant to play in the first place.
+ Removed some old vestigial tutorial stuff.
+ Added some new title screens.
+ Hooked up opening cutscene to the new game button.
+ Ilk clusters now make noises.
+ Replaced old tutorial UI with slightly better graphix.