BnB
Dev: |
Commander Rad |
Tools: |
Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS |
Web: |
+ Adding targeting and aiming this week
+ laying down the groundwork for faction and team logic
+ tweaking the menus and UI this week
+ adding a music management library this week so that we can have a playlist of songs in-game
+ Lights were rejigged and added as a separate object, and that seems to be the way to go.
+ Redid the vehicle as well and it seems to have fucked up the rendering, will fix this week (vid)
+ rendering Maya file consolidated to a single file now. Used to be three.
+ Here is the current music for anyone that wants a listen:
+ menu intro track: vocaroo.com/nuhNesTg1WG
+ menu loop track: vocaroo.com/bM9fd1hwwsn
+ chill track: vocaroo.com/iBu133pjhoe
+ tension track: vocaroo.com/cpUX9F29pe3
+ editor track: vocaroo.com/lEyXLdik8oe
+ battle track: vocaroo.com/7Gab4huVCcl
+ Basic faction functionality added. Faction can be set to 'player', 'enemy' or 'neutral' in the editor
+ Aiming functionality added. Turreted vehicles of the player faction can aim their turret at an enemy unit
+ RMB move disengages the target lock, Ctrl + RMB move keeps the target locked while moving
+ Movement has now been improved substantially with the addition of turning inertia. Units no longer do this jiggly dance when moving to the next waypoint.
+ Enemy vehicle automatically aim at your vehicles.
+ Tabs added to where the map is
+ Group tab displays all icons of units currently selected
+ Unit tab displays specific data regarding the single unit, or the first unit of your group. Currently, it just displays the unit icon.
+ Unit icons are being updated to a temp one with a road background.
- In future, we plan to give all military units a unique icon background. I know this is a fuckton of work, but it just doesn't feel like classic CnC without it.
+ Laying down the groundwork for faction and team logic
+ Funny bug where the game crashes when the first song in the playlist is done playing is fixed.
+ The whole unit produciton workflow and rendering process is now basically finalized and we are in the process of rerendering all vehicular units.
+ Here is the current music for anyone that wants a listen:
+ menu intro track: vocaroo.com/nuhNesTg1WG
+ menu loop track: vocaroo.com/bM9fd1hwwsn
+ chill track: vocaroo.com/iBu133pjhoe
+ tension track: vocaroo.com/cpUX9F29pe3
+ editor track: vocaroo.com/lEyXLdik8oe
+ battle track: vocaroo.com/7Gab4huVCcl