BnB
Dev: |
Commander Rad |
Tools: |
Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS |
Web: |
+ implementing Box2D has begun, units will be able to nudge and not get stuck
- Rendering workflow in Arnold was abandonned
+ New Rendering workflow using only Maya software and hardware renderer has yeilded good results. Normals, lighting, self-shadow have now been properly outputted (pictured) It will likely take some time before the normals and lighting be used since lighting is low-prioriy.
+ Used dumbass red green blue directional lighting system to render out normals. Surprised it worked so well.
+ Adding in the new self-shadow layer to the game today
- Honestly scared how many frames this setup is going to output. Might double asset frame count.
+ Added a supply dock, command center and war factory structure place holders in, will likely be using these for a while because designing structures is costly.
+ one new track is 95% complete, will post on Friday
+ three tracks below are all implemented in-game now
+ menu intro track: vocaroo.com/nuhNesTg1WG
+ menu loop track: vocaroo.com/bM9fd1hwwsn
+ chill track: vocaroo.com/iBu133pjhoe
+ tension track: vocaroo.com/cpUX9F29pe3
+ Basic implementation of Box2D is done. Old simple hitbox system has been completely replaced.
+ All vehicles are now force-driven and can bump into things.
+ Object avoidance was too good to properly test the physics, so we added an option where you can control your units individually. (Vid)
+ Controlling units was quite fun, so we might just leave it in the game. Obviously we'll add better frition and make the speed more reasonable.
+ Lights were implemented succesfully, but will be kept out of the game for now. Day / Night is too far off a goal to be included at this moment.
+ Next week we're gonna start adding some targeting and aiming, then some stats and simple factions to the game. You know, the 'game' part of the game.
+ first 5 tracks for music is done. We will keep it at this level till we have something more playable, then we'll probably expand to maybe to 10-15 tracks.
+ menu intro track: vocaroo.com/nuhNesTg1WG
+ menu loop track: vocaroo.com/bM9fd1hwwsn
+ chill track: vocaroo.com/iBu133pjhoe
+ tension track: vocaroo.com/cpUX9F29pe3
+ editor track: vocaroo.com/lEyXLdik8oe
+ battle track: vocaroo.com/7Gab4huVCcl