June 2020 (Week 2)

Strandships

Dev:

Nebulous

Tools:

Javascript, PIXI.js, Jquery-UI

Web:

strandships.tumblr.com

+ Fleet Orders and Ship Detail panels WIP
+ A bunch of new natural items
+ Refined research progression to get the player to space faster

BnB

Dev:

Commander Rad

Tools:

Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS

Web:

twitter.com/GamesBreakfast

+ Stats and whatnot need to be laid out for all the various units. A lot of attack, collection and other functions have been added to the game.
- I'm still busy moving, still no rendering this week. Hoping to resume work next week, but I'll actually need the entire week to sync up our work and enter in all the missing stats and assets.
+ Coder is now working on Flow Fields for pathfinding due to pathfinding being to heavy for stuff like supply collection. Hopefully its worth the trouble. (pic related)
+ Due to me spending so long moving, we've only shown boring debug stuff recently. So instead we're just gonna show off some faction secretaries instead. They appear in the tutorual, and the eventual campaign, and presumably annoucing stuff like 'building', 'training' and stuff like that. This is also the character style we're going with. Perhaps some of you even recognize the artist.
+ Here is the current music for anyone that wants a listen:
+ menu track: soundcloud.com/user-255042164/bb-main-menu-theme
+ chill track: soundcloud.com/user-255042164/bb-chill-theme
+ tension track: soundcloud.com/user-255042164/bb-tense-theme
+ editor track: soundcloud.com/user-255042164/bb-map-editor-theme
+ battle track: soundcloud.com/user-255042164/bb-battle-theme

Underspace

Dev:

Pastaspace Interactive

Tools:

Unity

Web:

underspace.pastaspaceinteractive.com

+ Optimized laneline colliders a bit.
+ Replaced battleship models in systems with newer, better models.
+ Began work on rudimentary support for larger systems of stuff, mostly meant to be used in battleships.
+ Made a wrecked lighthouse variant.
+ Worked on improving the ghost train a bit.
+ Added train wreckage for the ghost train, which it leads you towards.
+ Fixed audio on the ghost train.
+ Redid the graphics on the Veiler Warfoundries.
+ Worked on optimizing nebula particles a bit.
+ Did up the space beacon a bit, improving its textures and adding more graphicy stuff.
+ Redid shipstar’s shipwreck model. I don’t think I’ll ever be satisfied with it.
+ Began work on a moment to moment LOD system for culling distant objects.
+ Fixed some issues with the sun malfunctioning alongside the nebula camera.
+ Added a train cemetery to New Demendrere.
+ Replaced Macrovari battleships and cruise liners with their new models.
+ Scannable items now obey range rules and some have to be up close to be scanned.
+ Properly sized up battleships.

yatpig

Dev:

yatpig_dev

Tools:

gamemaker, monster zero ultra

Web:

twitter.com/yatpig_dev

+ tutorial stuff
+ separated interactable objects to separate types
+ fixed some dialogue functionality for item checking that broke a while back
+ bug fixes
+ setting up itch page for dd