Waves of Vapor

August 2017, Week 3

+ Simple savesystem in place
+ Some tweaks of the levels making them more fun
+ Attack patterns of final boss are done
- Need to add to and tweak some of the visuals for the final boss fight
- Would need to change the save system would I want to add achievements and a (local) scoreboard and I honestly just want the game done quickly and move on. It's already going on for longer than I wanted.

August 2017, Week 1

+ Menu is done.
+ Boss still a mess, but less so.
- Busy with other things as well.

July 2017, Week 4

+ Working on the final boss
+ Made more bullet types and bullet sprites
- Final boss is a mess
- Still have to make a menu

July 2017, Week 3

+ Made a shield+laser option: only the art of it might need some polish
+ Art of bullets
+ More levels finished
+ Balanced lotsa things
- Haven't worked on it for a long time
- Not entirely sure what to do next: final boss, game over screen, saving or menu art.

April 2017, Week 4

+ Made sprites for the first boss
+ Made barebones menu
+ Made list of things I should do
- Can't do those things
- Gamemaker doesn't play the game anymore for some reason
- Damnit man I wanna submit shit for demoday but that ain't happening like this.

March 2017, Week 5

+ Made a very basic programmed concept of a boss
+ More music done and implemented some of it
+ Lotsa enemy sprites made
+ Score gives lives every 500 points
+ SFX in place
- Not 100% sure about the SFX
- Not sure what my background should be

March 2017, Week 2

+ Made a song better
+ Know how to proceed with other songs
+ Put enemies spawning to the rythm of the finished song
+ Made a title screen
- Enemies spawning isn't completely in synch with song yet
- Title screen doesn't actually fit into the view
- Still gotta make more enemy sprites
- Have been ill, and still am -_-

February 2017, Week 4

+ Made some vaporwavy music
+ Made an enemy sprite (whooo one whole image!)
- Having problems uploading the music to tumblr
- Not sure if the music's any good