December 2018 (Week 4)

Sabat Fight Arena

Dev:

polinc

Tools:

JMonkey, Blender

Web:

twitter.com/polincgames

+ rendered some material for trailer
+ basic move mocap
+ basic shaders

+ another batch of materials for trailer
+ polishing mocaps
+ basic particles

Generic Furro Climbing Hill Racing Game With Something That Are not Zombies (GFCHRGWSTAZ)

Dev:

PlayerEmers

Tools:

Construct 2, Spriter Pro, Krita

Web:

twitter.com/playeremers
playeremers.itch.io/gfchrgwstaz

+ design wise, both characters are done for now (animations and sprites to reverse the driving/shotting roles still need to be made tho)

+ made some adjustments to acomodate the characters and car interior

+- started to balance stats to the sedan car

Generic Furro Climbing Hill Racing Game With Something That Are not Zombies (GFCHRGWSTAZ)

Cash Sample

Dev:

SlowDancer

Tools:

RPG Maker MV, Photofiltre, Cubase 8, Internet, Water

Web:

soundcloud.com/slowdul

Been testing the NPC vision in a special Debug room.
I still need to make it work for left/right and test the whole.

_____________________________
+ Debug Room and tests
- Lazy because I ate Christmas meals and late sleep

Underspace

Dev:

Pastaspace Interactive

Tools:

Unity

Web:

underspace.pastaspaceinteractive.com

+ Added a vanity camera, for kewl screenshots
+ Fixed issue where clearings wouldn’t filter out asteroids
+ Redid some of the navigation UI to be much clearer
+ Fully separated out docking logic for NPCs to be separate from the player’s flight logic, fixing several bugs in the process
+ Added exceptions to NPC movement sync in multiplayer, stopping ships from moving when they should be still
+ Fixed descriptions on items on stations
+ Fixed NPC logic when it can to contraband scanning
+ NPCs now scan other NPCs for space drugs
+ NPCs can be set to not announce their scans if they’re all sneaky like that
+ Did a first pass on traderoute prices
+ Dialogue system now parses line triggers to allow race-specific dialogue
+ Dialogue system now properly spawns in linked NPC faces
+ Redid station conversation system, which allows it to work with any number of NPCs and lines