+ Added a vanity camera, for kewl screenshots
+ Fixed issue where clearings wouldn’t filter out asteroids
+ Redid some of the navigation UI to be much clearer
+ Fully separated out docking logic for NPCs to be separate from the player’s flight logic, fixing several bugs in the process
+ Added exceptions to NPC movement sync in multiplayer, stopping ships from moving when they should be still
+ Fixed descriptions on items on stations
+ Fixed NPC logic when it can to contraband scanning
+ NPCs now scan other NPCs for space drugs
+ NPCs can be set to not announce their scans if they’re all sneaky like that
+ Did a first pass on traderoute prices
+ Dialogue system now parses line triggers to allow race-specific dialogue
+ Dialogue system now properly spawns in linked NPC faces
+ Redid station conversation system, which allows it to work with any number of NPCs and lines