January 2019 (Week 4)
- Pathing / Autoexplore fell apart, needs more PoC work
+ Created a much more 'slim' version of the game with just the rendering and movement. To be used as a sandbox for feature high-impact changes / PoCs
+ Major refactoring almost finished on the inventory system. System is now entity-agnostic and more than just the player can hold items.
- Major bug with our Entity-Component-System that is causing compilation issues on Windows