+ Got a steam store page up!
+ Fixed some dialogue issues
+ Once again, more docking code redoes, trying to prevent the player from getting stuck in a loop
+ Fixed issue where loading didn’t always, well, load
+ Skill system separated out from ship pilots and placed inside the player’s overall metadata, cleaning up a lot of headachey shit.
+ Fixed issue where killing ships while on a kill-wave mission that weren’t related to the waves spawned would complete the mission.
+ Game saves configuration settings more often now
+ Skills and deposited ships now are properly saved by the game when saving the game.
+ Greatly increased laneline acceleration speeds
+ Targeting crosshairs now go all spinny spinny when over the leading pip of a target
- Probably not gonna get much work done this next week, mostly managing the campaign and fending off the endless spam from Kickstarter “promoters”.