June 2019 (Week 4)

Hack the F.B.I.

Dev:

@vestigialdev

Tools:

Unity

Web:

twitter.com/vestigialdev

Color scheme system is working nicely

Old tangled code (especially IO.dll) ports to new system easily

one week to demoday, laddos

The Mysterious Cat Tower

Dev:

Blue Fairy

Tools:

Godot

Web:

twitter.com/bluecoffairy

ported a dialogue system into the game

also just implemented interactions

implementing menus, the level up system, still need to finish some things to get it done but hopefully ill be done with it tomorrow

finally done with this fucking menus (for now), time to make all this shit functional

Underspace

Dev:

Pastaspace Interactive

Tools:

Unity

Web:

underspace.pastaspaceinteractive.com

+ Got a steam store page up!
+ Fixed some dialogue issues
+ Once again, more docking code redoes, trying to prevent the player from getting stuck in a loop
+ Fixed issue where loading didn’t always, well, load
+ Skill system separated out from ship pilots and placed inside the player’s overall metadata, cleaning up a lot of headachey shit.
+ Fixed issue where killing ships while on a kill-wave mission that weren’t related to the waves spawned would complete the mission.
+ Game saves configuration settings more often now
+ Skills and deposited ships now are properly saved by the game when saving the game.
+ Greatly increased laneline acceleration speeds
+ Targeting crosshairs now go all spinny spinny when over the leading pip of a target
- Probably not gonna get much work done this next week, mostly managing the campaign and fending off the endless spam from Kickstarter “promoters”.