+ Redid pause sound suspension stuff.
+ Added fast-equip tech to the station trading UI.
+ Trying to leave the initial area before you’ve done the tutorial will warn you about what you’re going to do.
+ Adjusted the range, docking radius, etc, of several stations to prevent spinouts or crashing.
+ Death execution trackers can now display if you’ve killed a specific number of fighters.
+ Worked on adding new quests.
+ Added a new murderous hobo quest.
+ Quests can now wipe out bad quest markers.
+ Trying to dock on a station with a single dock with path you to that.
+ Game now saves global values.
+ Refactored a bunch of stuff in the event system to allow for delays, expanded execution, etc.
+ Equipping a gun to a previously deactivated hardpoint will activate it.
+ Fixed some misnamed lanelines.
+ Can now set faction reps via script commands with outputs.
+ Quest markers can now wipe out previous quest markers.
+ Fixed issue with UI errors that occurred when players were past the max amount of boosted repair items.
+ The game now forces laneline portals to be used specifically during specify moments in the campaign.
+ Drafted up some Vauldwin plates and bottles.
+ Player cannot enter menus or tutorials until opening cutscenes are over, on purpose.
+ Added quests that lead you back to the campaign stuff.
+ Improved graphics on the manyship.
+ Did some initial work on the new spawn bubble system.