November 2022 (Week 4)
+ Many balance changes to speed up the early game
+ First demo playtest
- Playtest had to halt 3/4 of the way through due to bugs
+ Black market WIP
+ Change buildings to not consume items until ready to produce (makes more sense to the player)
+ Added some basic sfx for building and log error messages
10 usability improvements
3 crash fixes
3 other bug fixes