BnB
Dev: |
Commander Rad |
Tools: |
Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS |
Web: |
+ Pathfinding now works across large 500x500 maps with few problems.
+ Pathfinding work as concluded for the moment.
+ Vehicle movement and behavior work begins once again.
+ Supply collection behavior has now been restored.
+ Building vehicles has been restored.
+ Buildings can now only be placed on flat terrain. (vid)
- We will probably give the dozer some very limited terrain-editing ability in future.
- Due to the way we treat sea tiles, everything, including buildings, are amphibious. The sea is basically 3 feet deep.
- It's hilarious and I'm not going to fix it until after version 0.02
+ Added a new "Swarm AI" which will spawn a unit every 10 seconds and order it to attack your base.
- This new game mode is more or less compensation for not being able to restore multiplayer by version 0.02.
+ Version 0.01 released and is available here: balancedbreakfast.itch.io/bombs-and-bullets
+ Here is the current music playlist for anyone that wants a listen:
+ playlist: soundcloud.com/user-255042164/sets/b-b-ost
- For those that would like to use the AGDG recap, its here: recap.agdg.io
+ HEMTT Supply truck
+ Dozer unit
- Huge F-up earlier in the week required me to re-render all the assets that's I've recently been working on.
+ Version 0.01 released and is available here: balancedbreakfast.itch.io/bombs-and-bullets
+ Here is the current music playlist for anyone that wants a listen:
+ playlist: soundcloud.com/user-255042164/sets/b-b-ost
- For those that would like to use the AGDG recap, its here: recap.agdg.io