+ boss enemy design more or less finished (havent started on the actual logic)
+ revamped score system - tony hawk combo style is still there, just hidden for now. now its more like DMC where you build up your style meter which drains over time. prioritizes move variety and more difficult techniques
+ started work on a currency system that now replaces the score on the screen - you'll use these "blood souls" to buy new techniques, skins, etc
+ revamped controls scheme and changed how combat works.
+ you now are boosting by default. you almost always wanted to be moving in the previous build, and a button with no reason not to press it is a button that shouldnt really exist in the first place.
+ the slice button has been moved to left click, and instead of being able to hold it forever, it now has a static length with a recovery time.
+ now right-click is used to "aim", which stops your thruster and allows you to wait in place for a moment, left-clicking during the aim puts you in a "lunging" state, where rocket forward and stab quickly but you cant control your direction. there's a recovery period that slows you down if you don't hit it.
+ all current and future attack moves can be cancelled into one another (with probably a few exceptions), because that's just awesome.