+ Add lighting to scene
+ Setup scripts to prepare scene and set the time of day
+ Replace construction signs that block of temporarily unavailable areas with dialogue triggers that say things like, "I don't need to go there right now."
+ Setup teleporter triggers to connect scenes
+ Add optional functionality for preserving audio clips across scenes
+ Replace placeholder grass tiles with new ones
+ Work on fast food restaurant interior
+ Replace stock photo of burger with my own drawing
+ Fix some collider and lighting errors on street lights
+ Fix tile placements on various parts of the map
+ Create initial designs for casino and departmentstore interiors; setup teleporter triggers for entering both buildings
+ Fix bug that causes camera to swing when teleporting
+ Create register desk sprite specifically for fast food restaurants
+ Decrease the size of a sandlot in a previous map and run a road through the new space; setup traffic for that road
+ Create area leading up to school
+ Draw some new desert sprites
+ Add decorations to the southeast part of town
Getting closer to where I started, which was the school area back when it was a different kind of project.
+ Add clerk NPCs and setup shop system so you can actually buy things
+ Adjust counterDodge attack/ability so that it does more damage on certain enemies and is sometimes a more viable strategy
+ Fix bug where one of the enemies could spawn bullets while the game was paused
+ Fix bug where player could sometimes use abilities right after they are killed
+ Create saveLocation for school exit; setup so that player and party members will spawn at the correct spot when loading the scene from the school
+ Change sidewalk tiles so the ledges don't look so gigantic
+ Modify two of the boss battle themes >>348384584
Fugg, I feel like I did a lot this week. My eyes are tired
+ Continue expansion of the northeast part of the city
+ Create some sprites for houses and neighborhoods
+ Start working on the entrance to a drainage ditch, which serves as a shortcut entrance to a dungeon
+ Continue expansion of the northeast part of the city
+ Create entrance to drainage tunnel dungeon, as well as the exterior ditch and some water animations
+ Add some new sprites for houses
Expanded the area some more. Added stuff to the trailer park, added more neighborhood stuff, created a new building sprite, and created another apartment area.
I made a restaurant where you can get burgers.
+ Create new building sprite
+ Expand neighborhoods; add grocery store parking lot and residential areas
+ Touch up some songs
New battle theme: voca.ro/1i4RpMVHtaNw
Main character's theme: voca.ro/1eSclthDEHLq
Created new building casino sprite and expanded the surrounding neighborhood.
I think I'm about done with decorating this section of the city. Now I need to design the building interiors, add colliders, and set up scripts to prepare the scene. Also NPC placements.
+ Setup traffic system
+ Add colliders to game objects
+ Setup camera and camera confiner
+ Finished applying textures to buildings.
+ Follower AIs are now aware of SpriteRenderers with changing sortingOrders, and update their own sortingOrders accordingly.
+ Started working on the creation of the Northeast side of the city, including a generic department store
+ Continued working on the creation of the Norhteast side of the city. Mostly just decorated the department store exterior and created a few new sprites.
+ Set up party members to spawn at the correct spot depending on where you enter the level from.
Beginning to populate the northeast section of the city with neighborhoods, including the creation of different kinds of buildings that I can hopefully palette swap and use repeatedly. Still trying to decide how many neighborhoods should be populated with NPCs and how many neighborhoods the player can actually enter, depending on how many sidequests I feel like making.