November 2021 (Week 3)

BnB

Dev:

Commander Rad

Tools:

Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS

Web:

twitter.com/GamesBreakfast

+ VERSION 0.04 RELEASED
+ Optimization is a success
+ 70% reduction in VRAM usage
+ 400%+ in file size, but the compressed downloadable file itself remains about the same size.
+ A total overhaul of the entire asset production workflow
+ All asset files converted from png to dds
+ All vehicle assets directions reduced from 32 to 16, halving the frame count
+ All asset resolutions increased by 50%
- The lower resolution produced weird compression artifacts, uprezzing mitigated that substantially.
- This choice makes the game look nicer, but we actually didn't want to do it to save on filesize.
- Otherwise the same as version 0.03
+ A lot of new features are nearly ready, but weren't added into this optimization update.
+ Version 0.04 released and is available here: balancedbreakfast.itch.io/bombs-and-bullets
+ I do dev streams here regularly: twitch.tv/commander_rad
+ Here is the current music playlist for anyone that wants a listen: soundcloud.com/user-255042164/sets/b-b-ost
- For those that would like to use the AGDG recap, its here: recap.agdg.io

TD2S

Dev:

kurt

Tools:

haxe, webGL, knockoutJS

Web:

kurt-c0caine.itch.io/td2s

+ added armour and armour penetration modifier
+ added bullet speed modifier
+ more rebalancing

+ Added a reward for avoiding getting hit during the level.
+ Added particle effect on armour deflect bullet.
+ Added new enemy type.
+ Added sounds.
+ Added new effect on bomber's bullets.

Underspace

Dev:

Pastaspace Interactive

Tools:

Unity

Web:

underspace.pastaspaceinteractive.com

+ Ad transitions work properly now.
+ Trying to dock or goto a target that already has that as its goal cancels the dock command.
+ Fixed the goto command not acknowledging non-default dock distances.
+ Fixed some material issues on advertisements.
+ Interaction UI hides itself when paused, in dialogue, etc.
+ Added some missing UI sounds.
+ Fixed some broken model materials.
+ Created variations for wrecked lanelines.
+ Added some missing cargo box spawners to capship wrecks that were missing it.
+ Generic Destructibles can be destroyed by projectiles and ambient creatures now inherit from them.
+ Solars can now specify shield energy type overrides and projectiles affect them. This includes lanelines.
+ Shield Energy Types now specify what value their generic value is, not stuff.
+ Fixed small issues with engagement checks and a new one based off engagement names.
+ Party member default lines are now collections, rather than one line.
+ Optimized gun code to only operate only in combat for NPCs.
+ Redid graphics on planet Variom.
+ Redid graphics in Dead Argon.
+ Fixed issue with lanelines throwing errors in abandoned systems.
+ Added hazards to all large ship wreckage.
+ Fixed issue where NPCs could control the player’s input stuff.
+ Nebulas can now just not override sunshafts and instead make their color change gradual.
+ Redid wreckage materials to look slightly better.
+ Proximity explosives can now be dragged into other things.
+ Added large asteroids around the galaxy.
+ Added asteroid miners across the galaxy.
+ Fixed issue where asteroid mining lasers had the wrong render queue.
+ Fixed issue where storm ambiences would override in non-stormed fields.
+ Fixed some broken UI elements, including price calculations.