December 2021 (Week 3)

BnB

Dev:

Commander Rad

Tools:

Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS

Web:

twitter.com/GamesBreakfast

+ VTOL aircraft spin and crash to the ground when destroyed (vid)
+ An additional area that isn't part of the collision box but part of the build area can be added to structures.
- This will make it possible to add empty areas around production and supply buildings.
+ Vehicles will now slow down when going uphill and speed up going downhill.
+ Terrain cost now affects pivot speed.
- This will make vehicles turn fastest on tiles like roads and slowest on tiles like sand.
+ Fixed various VTOL aircraft bugs
+ Fixed some other bugs.
+ Simplified the collision system
- This means I need to re-check and center all visual to the exact center of the collision boxes. Requires some re-rendering of assets.
+ A Dock and Patrol Boat was added.
- Patrol boat just rolls on the bottom of the ocean, so that needs to be fixed in future.
- Updated all the female infantry portraits as well.
+ New music is being made.
+ Version 0.04 released and is available here: balancedbreakfast.itch.io/bombs-and-bullets
+ Here is the current music playlist for anyone that wants a listen: soundcloud.com/user-255042164/sets/b-b-ost
- For those that would like to use the AGDG recap, its here: recap.agdg.io

Nilco Virtual Game Machine

Dev:

Nilco

Tools:

Unity

Web:

twitter.com/nilcogames

+ you can now change the virtal gamepad color(sdk only)
+ Covid Lives Matter reached v1.0-b
+ Farting Dude reached v1.0-b
+ Crazymotoboy reached v0.6
++++ added player model and animations
++++ added pedestrians model
++++ pedestrians spawns with a random color
++++ added sidewalk to map
++++ added some SFX
++++ if the player hit some wall at high speed he dies and revive on the last checkpoint(last restaurant visited)

Underspace

Dev:

Pastaspace Interactive

Tools:

Unity

Web:

underspace.pastaspaceinteractive.com

+ Added some exteriors of quest locations.
+ UIs that can update now with more detailed information about what they’ve acquired, and so on.
+ Wrote up tons of sidequests.
+ Added new active stat trackers because I don’t know.
+ Added even more new dialogue requirements for stuff.
+ Optimized the heck outta space bonefields and fixed some issues where nebulas were suppressing godrays they weren’t meant to.