February 2022 (Week 4)

BnB

Dev:

Commander Rad

Tools:

Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS

Web:

twitter.com/GamesBreakfast

+ Added AA, AT and Medic infantry units
+ Made icons for new infantry units and redid the old ones
- Still need to add the 'pilot' infantry, then the basic set of infantry is complete
+ Weapons now operate fully in 3D space
+ Ray weapons now spawns a 3d rectangle
- This is a surprising development, it means we can start using simple 3D objects
- Need to make a custom shading system, also need to make them cast shadows
- Might explore this in the future, could be a good fit for munitions, aircraft and vehicles
+ Missile now track targets properly
+ Fixed and fine-tuning for weapons functions and visuals
+ Bugs relating to force-fire has been fixed
+ Re-scaled Box2D physics system in order to raise the max speed of the bullets in-game
+ Version 0.04 released and is available here: balancedbreakfast.itch.io/bombs-and-bullets
+ Here is the current music playlist for anyone that wants a listen: soundcloud.com/user-255042164/sets/b-b-ost
- For those that would like to use the AGDG recap, its here: recap.agdg.io

Deadland 4000

Dev:

kcfos

Tools:

Unity

Web:

kcfos.itch.io/deadland4000

+ New firefighter class mostly done, starts with a flaregun and an axe, not sure on special ability
+ Ancient ruin vault spawns in the wild, has an item guarded by a stationary turret
+ Forest clearings now have stuff in them, like this mushroom ring guarded by a banshee

Underspace

Dev:

Pastaspace Interactive

Tools:

Unity

Web:

underspace.pastaspaceinteractive.com

+ Added a bunch of generic monster types in storms.
+ Solar boss collectors can now tie themselves to storm rifts.
+ Made mimic collections generic.
+ Added optional requirements to execution scripts.
+ Fixed issue where camera fog colors wouldn’t tie to storm colors properly.
+ Fixed issue where early spawns wouldn’t cause dangerous music to play.
+ Fixed quest issue where some enemies were immortal.
+ Removed pointless rigidbodies from NPCs.
+ Added periodic checks to prevent ship disappearances.
+ Fixed issue where you couldn’t purchase webbing properly on stuff.
+ Fixed issue with a bunch of shiptransfer UI issues.
+ Refactored how station conversations work.

Monmusu Curse!

Dev:

cursedev

+ Characters now only scroll in when you right click on them or during conversation, un-scroll if you click more than 1 square away from them.
+ Updating shop still. Placeholders for where prices will be, where you'll jump at to buy items, where background assets like some bottles or a tiny pomao might be, and updated the art for the character who comes with the shop.