July 2022 (Week 1)
+ After feedback, my current/new plan is to work on the game in four discrete steps: Intro work, then mechanics rework, then actual content, then the actual intensive player testing. So most of my work is going to be just on the intro right now.
+ To keep with the theme of starting things simple, I'm only having the one character introduced at the start and decommissioning the others until later. Half-way through the design on that. Also handled the intro scriptwriting after many scraps and re-tries and some of the art to go with the intro and actual first versions of color picking and name picking (and a removal of the old bloated color system). This means I can start stripping away from the start menu and start packing things into the actual game. Also did backgrounds for intro and game over.
+ While the gallery/home and associated material and the home area are now mostly done, I'm going to be making more fixed scenes for the intro including some actual preset levels with actual goals and win conditions to them. The intro levels will handle the core mechanics and then I'll decide what I'm doing with the rest of the mess after.