BnB
Dev: |
Commander Rad |
Tools: |
Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS |
Web: |
+ map count: 103
+ workflow for generation of wilderness maps finalized for now
+ added support for folders in the maps/world folder to help with organization
+ Fixed bugs and problems in workflow to properly import node / town names and their populations
+ Added another functions that forces generation of entities regardless if tiles are slanted or not
+ Work switching pathfinding over to flowmaps has begun. This might take 2 months to do. Yikes. (pictured)
- This should significantly improve the pathfinding speed, especially for more complicated maps.
+ Added a system for flowmaps that blocks some or all units for traversing if there is an overpass that is too low. (pictured)
+ Fixed some minor bugs and tweaked UI a bit.
+ Resuming decal work for roads.
+ All core features for version 0.07 and 0.075 have been completed. Just need to hunt bugs, grind maps, and finish decals.
+ YouTube channel soundtrack playlist is here: youtube.com/watch?v=P_pcpkLOldI&list=PLiGizc0ysx7h4_E094ete7877eo8PSN1w
+ Version 0.06 released and is available here: balancedbreakfast.itch.io/bombs-and-bullets
- For those that would like to use the AGDG recap, its here: recap.agdg.io