Locked Masts

May 2017 (Week 4)

+ Improvements on the Ship AI, actually fires at targets now.
+ Some interior work.
- Slow week, job hunting. And Starpoint Gemini Warlords.

May 2017 (Week 3)

+ Week mostly went into crew development.
+ Crew models, skin, animations, clothing, hair, beards and AI, the whole package. Eyes and eyebrows next and the whole human experience will be covered.
- Breaking through some hard learning curves is eating time

May 2017 (Week 2)

+ Large amount of ship modelling work. Interior planned out.
+ Merchant cannon modelled and now functioning ingame with particle systems and sound assets. 90% done some fine details to scratch out.
+ Ship damage system developed with decals and particle effects, functions with the cannons. Still needs some work but good so far.
+ Merchant now has a Sea Maiden figurehead.
+ Been hammering the materials for the ship, would be heresy to not make full use of UE4's material capabilities.
+ Opening menu punched in, still needs work.
+ LAN or LAN-like networking basis established. Should work with Hamachi or similar but needs more testing.

May 2017 (Week 1)

+ Graduation secured, back in the saddle.
+ Been ramming everything I have into a demo, trying to aim for the end of the month.
+ Fixed the ship AI which was acting up, permanent-like this time. Last time was a false positive.
+ Lot of work on the ship and asset modelling side.
- Modelling devours dev time.

April 2017 (Week 2)

+ Minor touchups.
- Swamped with work! Fuckall will be happening this week. Then the delicious dev life of a NEET.
- Zelda: BOTW

April 2017 (Week 1)

+ More work on the merchant ship
+ Been processing the model into actual functional pieces within the game engine. Still missing a few good parts but it's getting there. Decor will really shape it up.

March 2017 (Week 5)

+ Small touches on the merchant ship
- Schoolwork swallowed most of the week as I expected.

March 2017 (Week 4)

+ Been working on this little beauty. She'll serve as the scaffold for AI trader piracy target development. (East Indiaman Götheborg has been the main reference)
+ Not falling under the same restrictions as the player-built ones, I can allow myself a lot more freedom in how I model AI ships. It's gonna give them a more unique look.
+ A bunch of ship props.
- Have to shift to school projects this week.

March 2017 (Week 2)

+ Moved a few things up from prototype stages.
+ Currently working crew AI. Pretty fun to see the guys running around picking up boxes.

March 2017 (Week 1)

+ Working on AI now, ship and characters. Quirks to work around but it's getting there. Got it sailing between waypoints so good so far.

February 2017 (Week 3)

Reworked the player island a bit. Larger now, more room for expansion. Thinking it more like the Heroes of MM cities.
+ Working on the characters still, trying to put what I learned together.
+ Scientist developed a bit, made him a tesla gun for stunning and vaporizing if you're determined enough.
- Main screen and backup failed. Down to a hilariously small screen I found in storage.

February 2017 (Week 2)

+ Working on characters. The whole shebang, from model to ingame.
- Breaking through newbie mistakes and figuring out what works is taking a lot of time. Progress is crawling.

February 2017 (Week 1)

+ Been stepping up my asset game. Unreal's materials are too powerful to let them go to waste.
- System crashed! Took a bit of the week to get back up to speed. No loss of progress.
- Can't sleep. I keep having nightmares about Jofer's daughter.

January 2017 (Week 4)

+ Framework logic and design pretty good now
+ Travel between maps, building ships, saving/loading them for edit/sailing, options menu etc
- Still needs art, gonna leave that for now, sick of working on menus.

January 2017 (Week 3)

+ Still working on framework.
+ That's a fully functioning graphics menu right there.
+ Found tuna.

January 2017 (Week 1)

+ Nailed the boat mechanics down, physics were a bitch (big success this one)
+ Modeling work (Bar+brothel exterior is pictured)
+ Added the halfdeck frame to the builder

December 2016 (Week 5)

+ Broke into animation and clothing, character modeling ahoy
+ Various work all over
+ Working on sailing mechanics

December 2016 (Week 3)

+ Back in the saddle baby!
+ A lot of building menu progress
+ Material progress, can prevent the ocean from rendering inside the ships now
- Material rendering math is a headache