Unknown Odyssey

October 2018, Week 4

+ Hastily putting together a demo for DD
- It's pretty shite but whatever at least its something
+ Came up with an actual title

October 2018, Week 2

+ I continue to port over and improve my rpg mechanics
+ Working on combat and ui functionality atm

October 2018, Week 1

+ Posting in recap again after months lol
+ A continuous endeavor of porting old gameplay from 2D to 3D and making 3D assets

June 2018, Week 3

+ Added very simple NPC schedule
+ Overhauled the dialog system. You can now talk with npcs about specific subjects.
- Working on npc AI
- Too many systems I want to implement before DD
- Hopefully I'll have at least 2 minutes of content this time instead of 1 ;^)

June 2018, Week 2

+ Finished adding objects to the house(for now)
+ Made door interactable
+ All interactables now have a marker that appears to show that you can interact with it
+ Added very simple Time of Day system
- Currently working on more robust AI
- Make more things interactable and more interaction types

May 2018, Week 5

+ Made wall transparency work correctly
+ Still working on assets for the house
- Why does it take so long kill me

May 2018, Week 4

+ Updated tileset for house
+ Working on objects and interactables now

May 2018, Week 3

+ NPC Corpses can be moved around and interacted with
+ Added in an early version of the Death Mechanic
+ Working on the house tileset and environment now
- Working on the house tileset and environment now

May 2018, Week 2

+ Improved and added animations
+ Implemented simple magic system
+ Implemented mob type entities
+ NPCs now become a corpse on death
- Don't know how to handle corpses(just remains/items or body you can fuck with)
- Need to implement item use and expand magic system, also add player death

May 2018, Week 1

+ Juiced up ui(new fonts,menu animations, button animations)
+ Refactored interaction system
+ Interactions can now happen between player
and any number of entities
- Additions for demo day were hastily implemented(cutscenes, quests) and need to be reworked
- Need to expand interactions and make more animations