+ Added assassination missions
+ Redid dialogue to properly apply filters
+ Input system redone, now allows multiple keys per input and also can freely expand on commands
+ Started replacing equipment with proper models
+ Fixed issue where police scanning ships wouldn’t get new targets
+ Added space billboards
+ Added missing ship descriptions
+ Added proper engine trails to all ships
+ Redid sounds on engines to deal with faster charging highengine ships
+ Fixed some engine graphical issues on all ships
+ Redid ship formations so that they lag slightly behind the leader
+ When choosing an endpoint, ships with jobs
+ Added new unique weapons and new unique weapon effects
+ Added additional loottable logic
+ Most once again NPC ships drop loot when killed, which scales with their difficulty
+ Fixed issue where some attempts to hit an enemy would end poorly, to say the least
+ Tweaked NPC AI
+ Fixed edge case where nebulas would cease to exist when god was mad at you
+ Nebulas now block ambient skybox reflections
+ Added headlight customization options
+ Fixed issues where selected buttons would be colored wrong
+ Set nebula clearings to not always hide large dust particles
+ Coloring pass on jumpholes, which now reflect which region of the galaxy they take you to