+ Added in yet more models for ships
+ Did a lighting pass on all systems, giving a higher intensity to suns
+ Fixed issue where some fields didn’t have proper IDs
+ Created new archetypes for spawning in additional ships for factions
+ Created encounter lists for all regions and factions, finally getting rid of the last vestiges of the old system
+ Added in a zone-level system for star systems and encounter zones, which gives control over what tier of ship spawns back to the faction itself
+ Implemented a cooldown system on encounter zones that prevents new fights from breaking out for a set amount of time, as well as stops new ships from spawning in an area where many ships are already fighting
+ Changed some internal faction management tools to support edge cases
+ Added descriptions to all objects in every system
+ Added encounters to every system
+ Fixed issue where some larger ships wouldn’t move
- Need to redo how ships generate in multiplayer, and probably overall for the sake of some additional variety